InLiving, was initially developed in conjunction with Kirklees Neighbourhood Housing (KNH) and a group of young people, representative of the game’s end-users, with the intention of effectively engaging with, and promoting sustainable tenancies amongst, young people. Since its initial development, InLiving has been polished and refined as a tool primarily for social housing landlords to use in promoting effective tenancy management, financial inclusion, financial planning and social mobility to young people.
Below is a visualization of the User Centred Design model that we use to develop and refine our games, ensuring that they are authentic, engaging and user friendly.
Focus Group
Below is a visualization of the User Centred Design model that we use to develop and refine our games, ensuring that they are authentic, engaging and user friendly.
Our User Centred Design Model